a child working on robots and teacher teaching to her

The Computer Science at Nalanda Vidya Niketan

Empowering Analytical Minds and Innovators for Tomorrow.

Learning by Doing

At our institution, Computer Science education is not just about learning theory — it’s about experiencing technology hands-on. We follow an activity-oriented teaching model that engages students in real-time and nurtures their problem-solving and technical skills through concept implementation and guided lab practice.

Concept implementa tion in classroom

For every topic max possible projects works will be assigned. Students complete projects within the class when the concept has been taught and uploaded in Ms Teams.

1. First 45 mins:

Concept taught with live student activities

2. Next 45 mins:

Lab activity based on the concept, uploaded in advance by the teacher

Students must upload both files (activity + lab) to Microsoft Teams portfolio with the activity name (uploaded by student or staff)

innovation-1

Assessment and Marks posting

innovation-2

At NVN, we use technology in the process of teaching and learning which saves time and provide opprunities for the children to match their skillset to the futuristic world:

1. Teachers evaluate using standard rubrics

2. After all sections complete, marks shared with computer operator for MCB upload

3. Marks are downloaded from Teams and updated in MCB

4. 20% marks deducted for late or absent submissions

Follow up for Student absent/ incomplete

Students can complete missed/incomplete work during:

Monday to Friday:

4:00 PM – 5:00 PM

Saturday:

1:30 PM – 4:00 PM

innovation-2

Computer Science Curriculum Overview (Grades 1 to 10)

This curriculum blends foundational skills with hands-on activities to foster confidence and innovation in technology.

Grade 1

Theory Topics : Computer parts, uses, features, iOS, iPad basics

Practical / ICT Activities : Camera, YouTube, Notepad, BMI Calculator, Google Maps, iBooks, Doodle Buddy, Paint Spark, MS Word, MS Excel

Grade 2

Theory Topics : Computer spelling, parts, uses, iOS, Digital Citizenship

Practical / ICT Activities : Book Creator, MS Word, Scratch Jr, iMovie

Grade 3

Theory Topics : Computer basics, hardware/software, Gmail login, MS Teams

Practical / ICT Activities : Typing, Google Sites, MS Word, Scratch

Grade 4

Theory Topics : History and generations of computers, peripherals, OS, internet ethics, MS Teams

Practical / ICT Activities : Typing (Keyboard Climber 2), MS Excel, MS PowerPoint, Scratch

Grade 5

Theory Topics : Characteristics of computers, input/output devices, H/W & S/W concepts, OS, digital citizenship

Practical / ICT Activities : Typing (Keyboard Climber 3), MS PowerPoint, Scratch

Grade 6

General Topics : AI, ML Introduction

Hardware : IO Devices, CPU

Integration : MS Word

Designing : Photoshop

Programming : Scratch

Grade 7

General Topics : AI, ML Basics

Hardware : Memory, Audio/Video Devices

Integration : MS Excel

Designing : Photoshop

Programming : C++

Grade 8

General Topics : AI, ML Applications

Hardware : Networking Types & Devices

Integration : PowerPoint

Designing : Sketch Up

Programming : Java

Grade 9 & 10

General Topics : Artificial Intelligence

Programming : Project-based learning

Computer Science Curriculum Overview (Grades 1 to 10)